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SPIGOT-519: Add TNTPrimeEvent
Thanks to Pokechu22 for an earlier implementation By: Jishuna <joshl5324@gmail.com>
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package org.bukkit.event.block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Called when a block of TNT in the world become primed.
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* <p>
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* If a TNT Prime event is cancelled, the block of TNT will not become primed.
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*/
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public class TNTPrimeEvent extends BlockEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private final PrimeCause igniteCause;
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private final Entity primingEntity;
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private final Block primingBlock;
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public TNTPrimeEvent(@NotNull final Block block, @NotNull final PrimeCause igniteCause, @Nullable final Entity primingEntity, @Nullable final Block primingBlock) {
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super(block);
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this.igniteCause = igniteCause;
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this.primingEntity = primingEntity;
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this.primingBlock = primingBlock;
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}
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@Override
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public boolean isCancelled() {
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return cancelled;
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}
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@Override
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public void setCancelled(boolean cancel) {
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this.cancelled = cancel;
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}
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/**
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* Get the cause of the TNT becoming primed.
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*
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* @return the cause
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*/
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@NotNull
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public PrimeCause getCause() {
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return igniteCause;
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}
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/**
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* Get the entity that caused the TNT to be primed.
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*
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* @return the entity that caused the TNT to be primed, or null if it was
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* not caused by an entity.
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*/
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@Nullable
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public Entity getPrimingEntity() {
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return primingEntity;
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}
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/**
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* Get the block that caused the TNT to be primed.
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*
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* @return the block that caused the TNT to be primed, or null if it was not
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* caused by a block.
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*/
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@Nullable
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public Block getPrimingBlock() {
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return primingBlock;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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@NotNull
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* An enum to represent the cause of a TNT block becoming primed.
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*/
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public enum PrimeCause {
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/**
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* When TNT is primed by fire spreading.
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*/
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FIRE,
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/**
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* When TNT is primed by a redstone signal.
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*/
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REDSTONE,
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/**
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* When TNT is primed by a player interacting with it directly.
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*/
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PLAYER,
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/**
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* When TNT is primed by a nearby explosion.
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*/
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EXPLOSION,
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/**
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* When TNT is primed after getting hit with a burning projectile.
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*/
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PROJECTILE,
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/**
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* When TNT with the unstable block state set to true is broken.
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* <p>
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* Note: Canceling a prime event with this cause will stop the primed
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* TNT from spawning but will not stop the block from being broken.
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*/
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BLOCK_BREAK,
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/**
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* When TNT is primed by a dispenser holding flint and steel.
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* <p>
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* Note: This event is not called for a dispenser dispensing TNT
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* directly.
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*/
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DISPENSER;
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}
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}
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