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Replace TNT fix with less buggy solution
... although the last one was pretty funny
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@ -1,26 +1,33 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Tue, 8 Jul 2014 16:29:49 -0500
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Mon, 10 Mar 2014 16:18:41 -0400
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Subject: [PATCH] Fix directional TNT bias
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diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
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@@ -0,0 +0,0 @@ public class EntityTNTPrimed extends Entity {
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public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
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this(world);
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this.setPosition(d0, d1, d2);
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- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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+ //float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot - Fix directional TNT bias
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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double d1 = 1.0D / ((axisalignedbb.e - axisalignedbb.b) * 2.0D + 1.0D);
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double d2 = 1.0D / ((axisalignedbb.f - axisalignedbb.c) * 2.0D + 1.0D);
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+ // PaperSpigot start
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+ // Shift the sample points so they are centered on the BB, to avoid directional bias
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+ double xOffset = (1.0 - Math.floor(1.0 / d0) * d0) / 2.0;
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+ double zOffset = (1.0 - Math.floor(1.0 / d2) * d2) / 2.0;
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+ // PaperSpigot end
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+
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if (d0 >= 0.0D && d1 >= 0.0D && d2 >= 0.0D) {
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int i = 0;
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int j = 0;
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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double d4 = axisalignedbb.b + (axisalignedbb.e - axisalignedbb.b) * (double) f1;
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double d5 = axisalignedbb.c + (axisalignedbb.f - axisalignedbb.c) * (double) f2;
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- if (this.a(vec3d2.b(d3, d4, d5), vec3d) == null) { // CraftBukkit
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+ if (this.a(vec3d2.b(xOffset + d3, d4, zOffset + d5), vec3d) == null) { // PaperSpigot // CraftBukkit
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++i;
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}
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- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
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+ this.motX = // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.sin((double) f)) * 0.02F);
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this.motY = 0.20000000298023224D;
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- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
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+ this.motZ = // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.cos((double) f)) * 0.02F);
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this.fuseTicks = 80;
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this.lastX = d0;
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this.lastY = d1;
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--
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