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[Bleeding] Make sure we don't keep stale references to vanished players.
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@ -1,6 +1,7 @@
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package org.bukkit.craftbukkit.entity;
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import com.google.common.collect.ImmutableSet;
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import com.google.common.collect.MapMaker;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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@ -36,7 +37,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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private long lastPlayed = 0;
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private boolean hasPlayedBefore = false;
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private Set<String> channels = new HashSet<String>();
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private Set<Player> hiddenPlayers = new HashSet<Player>();
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private Map<String, Player> hiddenPlayers = new MapMaker().softValues().makeMap();
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private int hash = 0;
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public CraftPlayer(CraftServer server, EntityPlayer entity) {
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@ -564,8 +565,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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public void hidePlayer(Player player) {
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if (hiddenPlayers.contains(player)) return;
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hiddenPlayers.add(player);
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if (hiddenPlayers.containsKey(player.getName())) return;
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hiddenPlayers.put(player.getName(), player);
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//remove this player from the hidden player's EntityTrackerEntry
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EntityTracker tracker = ((WorldServer) entity.world).tracker;
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@ -580,8 +581,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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public void showPlayer(Player player) {
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if (!hiddenPlayers.contains(player)) return;
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hiddenPlayers.remove(player);
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if (!hiddenPlayers.containsKey(player.getName())) return;
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hiddenPlayers.remove(player.getName());
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EntityTracker tracker = ((WorldServer) entity.world).tracker;
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EntityPlayer other = ((CraftPlayer) player).getHandle();
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@ -594,7 +595,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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public boolean canSee(Player player) {
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return !hiddenPlayers.contains(player);
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return !hiddenPlayers.containsKey(player.getName());
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}
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public Map<String, Object> serialize() {
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