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Fixed fireball explosions not producing fire.
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a9e7b56ef2
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@ -151,7 +151,7 @@ public class EntityFireball extends Entity {
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CraftServer server = ((WorldServer) this.world).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, false);
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ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, true);
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server.getPluginManager().callEvent(event);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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if (!event.isCancelled()) {
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// give 'this' instead of (Entity) null so we know what causes the damage
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// give 'this' instead of (Entity) null so we know what causes the damage
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@ -239,7 +239,8 @@ public class Explosion {
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this.world.a("smoke", d0, d1, d2, d3, d4, d5);
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this.world.a("smoke", d0, d1, d2, d3, d4, d5);
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}
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}
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if (i1 > 0) {
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// CraftBukkit - stop explosions from putting out fire
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if (i1 > 0 && i1 != Block.FIRE.id) {
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// CraftBukkit
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// CraftBukkit
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Block.byId[i1].dropNaturally(this.world, j, k, l, this.world.getData(j, k, l), event.getYield());
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Block.byId[i1].dropNaturally(this.world, j, k, l, this.world.getData(j, k, l), event.getYield());
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this.world.setTypeId(j, k, l, 0);
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this.world.setTypeId(j, k, l, 0);
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