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Don't consume bonemeal if there is no crop present. Fixes BUKKIT-3790
Bonemeal dispense behavior already took care of decrementing the item stack, therefore we shouldn't manage the size manually. Pulled from PR #1172
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@ -20,9 +20,8 @@ final class DispenseBehaviorBonemeal extends DispenseBehaviorItem {
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int k = isourceblock.getBlockZ() + enumfacing.e();
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// CraftBukkit start
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ItemStack itemstack1 = itemstack.a(1);
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org.bukkit.block.Block block = world.getWorld().getBlockAt(isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ());
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CraftItemStack craftItem = CraftItemStack.asCraftMirror(itemstack1);
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CraftItemStack craftItem = CraftItemStack.asNewCraftStack(itemstack.getItem());
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BlockDispenseEvent event = new BlockDispenseEvent(block, craftItem.clone(), new org.bukkit.util.Vector(0, 0, 0));
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if (!BlockDispenser.eventFired) {
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@ -30,12 +29,10 @@ final class DispenseBehaviorBonemeal extends DispenseBehaviorItem {
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}
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if (event.isCancelled()) {
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itemstack.count++;
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return itemstack;
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}
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if (!event.getItem().equals(craftItem)) {
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itemstack.count++;
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.a.a(eventStack.getItem());
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@ -46,7 +43,7 @@ final class DispenseBehaviorBonemeal extends DispenseBehaviorItem {
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}
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// CraftBukkit end
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if (ItemDye.a(itemstack1, world, i, j, k)) { // CraftBukkit - itemstack -> itemstack1
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if (ItemDye.a(itemstack, world, i, j, k)) {
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if (!world.isStatic) {
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world.triggerEffect(2005, i, j, k, 0);
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}
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