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[Bleeding] Use event values for damage.
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@ -61,7 +61,7 @@ public class EntityEnderPearl extends EntityProjectile {
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if (!damageEvent.isCancelled()) {
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if (!damageEvent.isCancelled()) {
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org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name);
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org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name);
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((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability.
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((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability.
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((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, 5); // Damage the new player instead of the old
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((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, damageEvent.getDamage()); // Damage the new player instead of the old
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}
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}
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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@ -347,9 +347,9 @@ public class EntityWolf extends EntityAnimal {
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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return;
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return;
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}
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}
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// CraftBukkit end
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entity.damageEntity(DamageSource.mobAttack(this), b0);
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entity.damageEntity(DamageSource.mobAttack(this), event.getDamage());
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// CraftBukkit end
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}
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}
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}
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}
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