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Fix wrong piston world border check (#12007)
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939bb7828f
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@ -61,6 +61,15 @@
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}
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level.playSound(null, pos, SoundEvents.PISTON_CONTRACT, SoundSource.BLOCKS, 0.5F, level.random.nextFloat() * 0.15F + 0.6F);
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@@ -249,7 +_,7 @@
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}
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public static boolean isPushable(BlockState state, Level level, BlockPos pos, Direction movementDirection, boolean allowDestroy, Direction pistonFacing) {
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- if (pos.getY() < level.getMinY() || pos.getY() > level.getMaxY() || !level.getWorldBorder().isWithinBounds(pos)) {
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+ if (pos.getY() < level.getMinY() || pos.getY() > level.getMaxY() || !level.getWorldBorder().isWithinBounds(pos) || !level.getWorldBorder().isWithinBounds(pos.relative(movementDirection))) { // Paper - Fix piston world border check
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return false;
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} else if (state.isAir()) {
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return true;
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@@ -305,12 +_,54 @@
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BlockState[] blockStates = new BlockState[toPush.size() + toDestroy.size()];
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Direction direction = extending ? facing : facing.getOpposite();
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