Actually fix TNT movement

This commit is contained in:
Iceee 2014-06-24 00:05:36 -05:00 committed by Zach Brown
parent 0594b19b80
commit 84046eaf04
5 changed files with 31 additions and 130 deletions

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@ -1,127 +0,0 @@
From 5afd50a682f8b729ddcd9d878c9131fee6b19d4a Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Thu, 12 Jun 2014 03:18:13 -0500
Subject: [PATCH] Fix movement inconsistencies
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 258bc9d..0ef4c28 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -525,41 +525,85 @@ public abstract class Entity {
List list = this.world.getCubes(this, this.boundingBox.a(d0, d1, d2));
- for (int i = 0; i < list.size(); ++i) {
- d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
- }
+ // PaperSpigot start - Fix movement inconsistencies
+ boolean flag1;
- this.boundingBox.d(0.0D, d1, 0.0D);
- if (!this.J && d7 != d1) {
- d2 = 0.0D;
- d1 = 0.0D;
- d0 = 0.0D;
- }
+ if(this.motZ > this.motX) {
- boolean flag1 = this.onGround || d7 != d1 && d7 < 0.0D;
+ for (int i = 0; i < list.size(); ++i) {
+ d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
+ }
- int j;
+ this.boundingBox.d(0.0D, d1, 0.0D);
+ if (!this.J && d7 != d1) {
+ d2 = 0.0D;
+ d1 = 0.0D;
+ d0 = 0.0D;
+ }
- for (j = 0; j < list.size(); ++j) {
- d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
- }
+ flag1 = this.onGround || d7 != d1 && d7 < 0.0D;
- this.boundingBox.d(d0, 0.0D, 0.0D);
- if (!this.J && d6 != d0) {
- d2 = 0.0D;
- d1 = 0.0D;
- d0 = 0.0D;
- }
+ int j;
- for (j = 0; j < list.size(); ++j) {
- d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
- }
+ for (j = 0; j < list.size(); ++j) {
+ d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
+ }
+
+ this.boundingBox.d(d0, 0.0D, 0.0D);
+ if (!this.J && d6 != d0) {
+ d2 = 0.0D;
+ d1 = 0.0D;
+ d0 = 0.0D;
+ }
+
+ for (j = 0; j < list.size(); ++j) {
+ d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
+ }
+
+ this.boundingBox.d(0.0D, 0.0D, d2);
+ if (!this.J && d8 != d2) {
+ d2 = 0.0D;
+ d1 = 0.0D;
+ d0 = 0.0D;
+ }
+ } else {
+ for (int i = 0; i < list.size(); ++i) {
+ d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
+ }
- this.boundingBox.d(0.0D, 0.0D, d2);
- if (!this.J && d8 != d2) {
- d2 = 0.0D;
- d1 = 0.0D;
- d0 = 0.0D;
+ this.boundingBox.d(0.0D, d1, 0.0D);
+ if (!this.J && d7 != d1) {
+ d2 = 0.0D;
+ d1 = 0.0D;
+ d0 = 0.0D;
+ }
+
+ flag1 = this.onGround || d7 != d1 && d7 < 0.0D;
+
+ int j;
+
+ for (j = 0; j < list.size(); ++j) {
+ d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
+ }
+
+ this.boundingBox.d(0.0D, 0.0D, d2);
+ if (!this.J && d8 != d2) {
+ d2 = 0.0D;
+ d1 = 0.0D;
+ d0 = 0.0D;
+ }
+
+ for (j = 0; j < list.size(); ++j) {
+ d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
+ }
+
+ this.boundingBox.d(d0, 0.0D, 0.0D);
+ if (!this.J && d6 != d0) {
+ d2 = 0.0D;
+ d1 = 0.0D;
+ d0 = 0.0D;
+ }
+ // PaperSpigot end
}
double d10;
--
1.9.1

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@ -1,4 +1,4 @@
From 9302e42ce20dff7b6bc60aa7307b0b8ac0e752a8 Mon Sep 17 00:00:00 2001
From dd92931656ac17892ee656db91e484a24e6309f0 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Thu, 12 Jun 2014 13:37:35 -0500
Subject: [PATCH] Fix redstone lag issues

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@ -1,4 +1,4 @@
From 140459691f7ede67f6353b55bc4d0ea9e1000b1c Mon Sep 17 00:00:00 2001
From 3e58805306125c2d22a2944f4d8b08bfbeccc188 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Sat, 14 Jun 2014 22:39:58 -0500
Subject: [PATCH] Ability to disable asynccatcher

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@ -1,4 +1,4 @@
From cb14602e001aa118cf826a4167f2881c840c207d Mon Sep 17 00:00:00 2001
From 09f43d297f1e89124a97532b0c02750b0f154fe9 Mon Sep 17 00:00:00 2001
From: T00thpick1 <t00thpick1dirko@gmail.com>
Date: Mon, 23 Jun 2014 21:37:24 -0500
Subject: [PATCH] Do not remove player in world change

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@ -0,0 +1,28 @@
From e5b5b1c567121fc928252436476aad3485adf72a Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Tue, 24 Jun 2014 00:03:34 -0500
Subject: [PATCH] Actually fix TNT movement
diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
index a442cb1..742e731 100644
--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
@@ -19,11 +19,11 @@ public class EntityTNTPrimed extends Entity {
public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
this(world);
this.setPosition(d0, d1, d2);
- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
+ // float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot
- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
+ this.motX = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.sin((double) f)) * 0.02F);
this.motY = 0.20000000298023224D;
- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
+ this.motZ = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.cos((double) f)) * 0.02F);
this.fuseTicks = 80;
this.lastX = d0;
this.lastY = d1;
--
1.9.1