#716: Fix barrel open API playing sound twice

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jameslfc19 2020-08-27 11:16:27 +10:00 committed by md_5
parent 74b6982b03
commit 8408de02d2
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@ -1,5 +1,6 @@
package org.bukkit.craftbukkit.block;
import net.minecraft.server.BlockBarrel;
import net.minecraft.server.IBlockData;
import net.minecraft.server.SoundEffects;
import net.minecraft.server.TileEntityBarrel;
@ -38,8 +39,12 @@ public class CraftBarrel extends CraftLootable<TileEntityBarrel> implements Barr
requirePlaced();
if (!getTileEntity().opened) {
IBlockData blockData = getTileEntity().getBlock();
getTileEntity().setOpenFlag(blockData, true);
getTileEntity().playOpenSound(blockData, SoundEffects.BLOCK_BARREL_OPEN);
boolean open = blockData.get(BlockBarrel.b);
if (!open) {
getTileEntity().setOpenFlag(blockData, true);
getTileEntity().playOpenSound(blockData, SoundEffects.BLOCK_BARREL_OPEN);
}
}
getTileEntity().opened = true;
}