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Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds.
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@ -11,7 +11,7 @@ import java.util.Random;
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import net.minecraft.server.*;
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import org.bukkit.entity.Arrow;
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import org.bukkit.Sound;
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import org.bukkit.Effect;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.weather.ThunderChangeEvent;
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import org.bukkit.event.world.SpawnChangeEvent;
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@ -648,16 +648,16 @@ public class CraftWorld implements World {
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world.pvpMode = pvp;
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}
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public void playSound(Player player, Sound sound, int data) {
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playSound(player.getLocation(), sound, data, 0);
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public void playEffect(Player player, Effect sound, int data) {
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playEffect(player.getLocation(), sound, data, 0);
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}
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public void playSound(Location location, Sound sound, int data) {
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playSound(location, sound, data, 64);
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public void playEffect(Location location, Effect sound, int data) {
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playEffect(location, sound, data, 64);
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}
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public void playSound(Location location, Sound sound, int data, int radius) {
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int packetData = sound.getSoundIdentifier();
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public void playEffect(Location location, Effect sound, int data, int radius) {
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int packetData = sound.getId();
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Packet61 packet = new Packet61(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
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int distance;
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for (Player player : getPlayers()) {
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