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re: Fixup improve tick loop patch
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@ -12,18 +12,9 @@ Previous implementation did not calculate TPS correctly.
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Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index c72bdd29d1..c7b0cdaa20 100644
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index c72bdd29d1..9db0540c1f 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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private final List<ITickable> l = Lists.newArrayList();
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public final MethodProfiler methodProfiler = new MethodProfiler();
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private ServerConnection m; // Spigot
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- private final ServerPing n = new ServerPing();
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+4 private final ServerPing n = new ServerPing();
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private final Random o = new Random();
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public final DataFixer dataConverterManager;
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private String serverIp;
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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public org.bukkit.command.ConsoleCommandSender console;
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public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
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