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Use fetched GameProfile for getOfflinePlayer(String)
When getting an OfflinePlayer by name we lookup their UUID and then use that to fetch the OfflinePlayer. If the player has not played on this server before the resulting OfflinePlayer will return null for getName(). As this is unintuitive we now create the OfflinePlayer directly using the profile we looked up and make OfflinePlayer prefer that data. By: Travis Watkins <amaranth@ubuntu.com>
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@ -49,6 +49,11 @@ public class CraftOfflinePlayer implements OfflinePlayer, ConfigurationSerializa
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return player.getName();
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}
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// This might not match lastKnownName but if not it should be more correct
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if (profile.getName() != null) {
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return profile.getName();
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}
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NBTTagCompound data = getBukkitData();
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if (data != null) {
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@ -1260,14 +1260,22 @@ public final class CraftServer implements Server {
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public OfflinePlayer getOfflinePlayer(String name) {
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Validate.notNull(name, "Name cannot be null");
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// This is potentially blocking :(
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GameProfile profile = MinecraftServer.getServer().getUserCache().a(name);
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if (profile == null) {
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// Make an OfflinePlayer using an offline mode UUID since the name has no profile
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return getOfflinePlayer(new GameProfile(java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
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OfflinePlayer result = getPlayerExact(name);
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if (result == null) {
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// This is potentially blocking :(
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GameProfile profile = MinecraftServer.getServer().getUserCache().a(name);
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if (profile == null) {
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// Make an OfflinePlayer using an offline mode UUID since the name has no profile
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result = getOfflinePlayer(new GameProfile(java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
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} else {
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// Use the GameProfile even when we get a UUID so we ensure we still have a name
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result = getOfflinePlayer(profile);
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}
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} else {
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offlinePlayers.remove(result.getUniqueId());
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}
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return getOfflinePlayer(profile.getId());
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return result;
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}
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public OfflinePlayer getOfflinePlayer(java.util.UUID id) {
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