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Use correct ClientboundLevelChunkWithLightPacket constructor in later patch
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@ -10,7 +10,7 @@ so we do not need that. The client only needs the chunk it is currently in to
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be loaded to close the loading screen, so we just send an empty one.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index d5d83e605a33d2edd1c7c0ef7cfa8af35e22dcc9..cdf40a67c868a50a695b7501381171dd0fe6579b 100644
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index d5d83e605a33d2edd1c7c0ef7cfa8af35e22dcc9..76e83980e96f52a8cea71d9c5e80c998021fe2ff 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -379,6 +379,16 @@ public abstract class PlayerList {
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@ -23,7 +23,7 @@ index d5d83e605a33d2edd1c7c0ef7cfa8af35e22dcc9..cdf40a67c868a50a695b7501381171dd
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+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
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+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
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+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
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+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null, false)
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+ );
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+ }
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+ // Paper end
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