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Fixin' the problem of AFK people not in bed.
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2685de187a
commit
86c467cb50
@ -37,6 +37,7 @@ public abstract class EntityHuman extends EntityLiving {
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public double y;
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// CraftBukkit start
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public boolean sleeping;
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public boolean fauxSleeping;
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// CraftBukkit end
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private ChunkCoordinates b;
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// CraftBukkit start
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@ -1808,13 +1808,25 @@ public class World implements IBlockAccess {
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while (iterator.hasNext()) {
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EntityHuman entityhuman = (EntityHuman) iterator.next();
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if (!entityhuman.F()) {
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// CraftBukkit start
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if (!entityhuman.F() && !entityhuman.fauxSleeping) {
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// CraftBukkit end
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this.A = false;
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break;
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}
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}
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}
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// CraftBukkit start
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// Calls the method that checks to see if players are sleeping
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// Called by CraftPlayer.setPermanentSleeping()
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public void checkSleepStatus() {
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if (!isStatic) {
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q();
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}
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}
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// CraftBukkit end
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protected void r() {
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this.A = false;
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Iterator iterator = this.d.iterator();
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@ -1831,16 +1843,26 @@ public class World implements IBlockAccess {
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public boolean s() {
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if (this.A && !this.isStatic) {
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Iterator iterator = this.d.iterator();
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// CraftBukkit start
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boolean foundActualSleepers = false;
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// This allows us to assume that some people are in bed
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// but not really, allowing time to pass in spite of AFKers
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EntityHuman entityhuman;
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do {
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if (!iterator.hasNext()) {
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return true;
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return foundActualSleepers;
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}
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entityhuman = (EntityHuman) iterator.next();
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} while (entityhuman.G());
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if (entityhuman.G()) {
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foundActualSleepers = true;
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}
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} while (entityhuman.G() || entityhuman.fauxSleeping);
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// CraftBukkit end
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return false;
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} else {
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@ -212,4 +212,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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public void updateInventory() {
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getHandle().m();
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}
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public void setSleepingIgnored(boolean isSleeping) {
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getHandle().fauxSleeping = isSleeping;
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((CraftWorld)getWorld()).getHandle().checkSleepStatus();
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}
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public boolean isSleepingIgnored() {
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return getHandle().fauxSleeping;
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}
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}
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