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Fixed PlayerInventoryEvent Type.
By: EvilSeph <evilseph@unaligned.org>
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parent
2427d3835e
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@ -264,6 +264,12 @@ public abstract class Event implements Serializable {
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*/
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PLAYER_BUCKET_FILL(Category.PLAYER),
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/**
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* Called when a player interacts with the inventory
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*
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* @see org.bukkit.event.player.PlayerInventoryEvent
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*/
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PLAYER_INVENTORY(Category.PLAYER),
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/**
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* BLOCK EVENTS
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*/
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@ -11,7 +11,7 @@ public class PlayerInventoryEvent extends PlayerEvent {
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protected Inventory inventory;
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public PlayerInventoryEvent(final Player player, final Inventory inventory) {
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super(Type.PLAYER_INTERACT, player);
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super(Type.PLAYER_INVENTORY, player);
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this.inventory = inventory;
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}
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