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Fix compile issue with chunk generation.
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@ -216,6 +216,8 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
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return "Stronghold".equals(type) && this.strongholdGen != null ? this.strongholdGen.getNearestGeneratedFeature(world, x, y, z) : null;
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}
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public void recreateStructures(int i, int j) {}
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public int getLoadedChunks() {
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return 0;
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}
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