#650: Add method to get player's attack cooldown

This commit is contained in:
DiamondDagger590 2020-04-23 11:13:40 +10:00 committed by md_5
parent ef706b064e
commit 893ad93b3e
3 changed files with 26 additions and 9 deletions

View File

@ -221,6 +221,15 @@
}
public void openSign(TileEntitySign tileentitysign) {}
@@ -939,7 +1030,7 @@
f *= 0.2F + f2 * f2 * 0.8F;
f1 *= f2;
- this.ey();
+ // this.ey(); // CraftBukkit - Moved to EntityLiving to reset the cooldown after the damage is dealt
if (f > 0.0F || f1 > 0.0F) {
boolean flag = f2 > 0.9F;
boolean flag1 = false;
@@ -978,8 +1069,15 @@
if (entity instanceof EntityLiving) {
f3 = ((EntityLiving) entity).getHealth();

View File

@ -551,7 +551,7 @@
i = (this.getEffect(MobEffects.RESISTANCE).getAmplifier() + 1) * 5;
int j = 25 - i;
float f1 = f * (float) j;
@@ -1293,28 +1543,170 @@
@@ -1293,28 +1543,173 @@
}
}
@ -629,6 +629,9 @@
+ float absorptionModifier = absorption.apply((double) f).floatValue();
+
+ EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
+ if (damagesource.getEntity() instanceof EntityHuman) {
+ ((EntityHuman) damagesource.getEntity()).ey(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
+ }
+ if (event.isCancelled()) {
+ return false;
+ }
@ -732,7 +735,7 @@
}
public CombatTracker getCombatTracker() {
@@ -1401,6 +1793,7 @@
@@ -1401,6 +1796,7 @@
public AttributeMapBase getAttributeMap() {
if (this.attributeMap == null) {
this.attributeMap = new AttributeMapServer();
@ -740,7 +743,7 @@
}
return this.attributeMap;
@@ -1771,6 +2164,7 @@
@@ -1771,6 +2167,7 @@
}
if (this.onGround && !this.world.isClientSide) {
@ -748,7 +751,7 @@
this.setFlag(7, false);
}
} else {
@@ -2168,6 +2562,7 @@
@@ -2168,6 +2565,7 @@
}
if (!this.world.isClientSide) {
@ -756,7 +759,7 @@
this.setFlag(7, flag);
}
@@ -2296,12 +2691,12 @@
@@ -2296,12 +2694,12 @@
@Override
public boolean isInteractable() {
@ -771,7 +774,7 @@
}
@Override
@@ -2484,7 +2879,27 @@
@@ -2484,7 +2882,27 @@
} else {
if (!this.activeItem.isEmpty() && this.isHandRaised()) {
this.b(this.activeItem, 16);
@ -800,7 +803,7 @@
this.dH();
}
@@ -2571,10 +2986,18 @@
@@ -2571,10 +2989,18 @@
}
if (flag2) {
@ -822,7 +825,7 @@
}
}
@@ -2661,7 +3084,7 @@
@@ -2661,7 +3087,7 @@
}
public void entityWakeup() {
@ -831,7 +834,7 @@
World world = this.world;
this.world.getClass();
@@ -2725,7 +3148,7 @@
@@ -2725,7 +3151,7 @@
Pair<MobEffect, Float> pair = (Pair) iterator.next();
if (!world.isClientSide && pair.getLeft() != null && world.random.nextFloat() < (Float) pair.getRight()) {

View File

@ -490,6 +490,11 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
return getHandle().getExpToLevel();
}
@Override
public float getAttackCooldown() {
return getHandle().s(0.5f);
}
@Override
public boolean hasCooldown(Material material) {
Preconditions.checkArgument(material != null, "material");