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Fixed issue with enchantments reseting under certain conditions
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parent
139ad8c34a
commit
894ab9f949
@ -37,6 +37,7 @@ import org.bukkit.block.Biome;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.Difficulty;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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public class CraftWorld implements World {
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private final WorldServer world;
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@ -290,12 +291,8 @@ public class CraftWorld implements World {
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}
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public org.bukkit.entity.Item dropItem(Location loc, ItemStack item) {
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net.minecraft.server.ItemStack stack = new net.minecraft.server.ItemStack(
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item.getTypeId(),
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item.getAmount(),
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item.getDurability()
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);
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EntityItem entity = new EntityItem(world, loc.getX(), loc.getY(), loc.getZ(), stack);
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CraftItemStack clone = new CraftItemStack(item);
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EntityItem entity = new EntityItem(world, loc.getX(), loc.getY(), loc.getZ(), clone.getHandle());
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entity.pickupDelay = 10;
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world.addEntity(entity);
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// TODO this is inconsistent with how Entity.getBukkitEntity() works.
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@ -26,6 +26,7 @@ public class CraftItemStack extends ItemStack {
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public CraftItemStack(ItemStack item) {
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this(item.getTypeId(), item.getAmount(), item.getDurability());
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addEnchantments(item.getEnchantments());
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}
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/* 'Overwritten' constructors from ItemStack, yay for Java sucking */
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@ -202,4 +203,8 @@ public class CraftItemStack extends ItemStack {
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tag.a("ench", (NBTBase)list);
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}
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public net.minecraft.server.ItemStack getHandle() {
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return item;
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}
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}
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