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More vanilla friendly methods to update trades
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@ -64,8 +64,11 @@ public interface Villager extends AbstractVillager {
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* A villager with a level of 1 and no experience is liable to lose its
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* profession.
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*
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* This doesn't update the trades of this villager.
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*
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* @param level the new level
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* @throws IllegalArgumentException if level not between [1, 5]
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* @see #increaseLevel(int)
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*/
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public void setVillagerLevel(int level);
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@ -85,6 +88,34 @@ public interface Villager extends AbstractVillager {
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public void setVillagerExperience(int experience);
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// Paper start
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/**
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* Increases the level of this villager.
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* The villager will also unlock new recipes unlike the raw
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* method {@link #setVillagerLevel(int)}.
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* <p>
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* A villager with a level of 1 and no experience is liable to lose its
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* profession.
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* <p>
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* A master villager has a level of 5 in its profession and
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* will unlock 10 trades (2 per level).
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*
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* @param amount The amount of level
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* @return Whether trades are unlocked
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* @throws IllegalArgumentException if current level plus the amount
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* isn't between [1, 5] or the amount isn't positive
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* @see #setVillagerLevel(int)
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*/
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boolean increaseLevel(int amount);
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/**
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* Gives to this villager some potential new trades
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* based to its profession and level.
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* @param amount The amount of trades to give
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* @return Whether trades are added
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* @throws IllegalArgumentException if the amount isn't positive
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*/
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boolean addTrades(int amount);
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/**
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* Gets the amount of times a villager has restocked their trades today
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* @return The amount of trade restocks.
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