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Added pre-login event for catching logins right after name verification has completed. This happens in a different thread from the server (and thus can also block).
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parent
dc6c906e1a
commit
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@ -21,6 +21,12 @@ public class NetLoginHandler extends NetHandler {
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this.b = new NetworkManager(socket, s, this);
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this.b.d = 0;
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}
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// CraftBukkit start
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public Socket getSocket() {
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return b.f;
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}
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// CraftBukkit end
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public void a() {
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if (this.h != null) {
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@ -67,7 +73,7 @@ public class NetLoginHandler extends NetHandler {
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if (!this.e.l) {
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this.b(packet1login);
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} else {
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(new ThreadLoginVerifier(this, packet1login)).start();
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(new ThreadLoginVerifier(this, packet1login, e.server)).start();
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}
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}
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}
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@ -18,7 +18,7 @@ public class NetworkManager {
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public static int b;
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public static int c;
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private Object e = new Object();
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private Socket f;
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public Socket f; // CraftBukkit private->public
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private final SocketAddress g;
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private DataInputStream h;
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private DataOutputStream i;
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51
src/main/java/net/minecraft/server/ThreadLoginVerifier.java
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51
src/main/java/net/minecraft/server/ThreadLoginVerifier.java
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@ -0,0 +1,51 @@
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package net.minecraft.server;
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.net.URL;
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import java.net.URLEncoder;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.player.PlayerPreLoginEvent;
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class ThreadLoginVerifier extends Thread {
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final Packet1Login a;
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final NetLoginHandler b;
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// CraftBukkit start
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CraftServer server;
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ThreadLoginVerifier(NetLoginHandler netloginhandler, Packet1Login packet1login, CraftServer server) {
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this.server = server;
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// CraftBukkit end
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this.b = netloginhandler;
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this.a = packet1login;
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}
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public void run() {
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try {
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String s = NetLoginHandler.a(this.b);
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URL url = new URL("http://www.minecraft.net/game/checkserver.jsp?user=" + URLEncoder.encode(this.a.b, "UTF-8") + "&serverId=" + URLEncoder.encode(s, "UTF-8"));
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BufferedReader bufferedreader = new BufferedReader(new InputStreamReader(url.openStream()));
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String s1 = bufferedreader.readLine();
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bufferedreader.close();
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if (s1.equals("YES")) {
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PlayerPreLoginEvent event = new PlayerPreLoginEvent(this.a.b, b.getSocket().getInetAddress());
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server.getPluginManager().callEvent(event);
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if (event.getResult() != PlayerPreLoginEvent.Result.ALLOWED) {
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this.b.a(event.getKickMessage());
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return;
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}
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NetLoginHandler.a(this.b, this.a);
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} else {
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this.b.a("Failed to verify username!");
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}
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} catch (Exception exception) {
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exception.printStackTrace();
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}
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}
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}
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