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Use the custom set spawn
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parent
d40c690c8f
commit
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@ -9,6 +9,7 @@ import java.util.Set;
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import java.util.TreeSet;
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import java.util.TreeSet;
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// CraftBukkit start
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// CraftBukkit start
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import org.bukkit.Location;
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import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.CraftWorld;
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@ -124,10 +125,25 @@ public class World implements IBlockAccess {
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int j;
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int j;
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// Craftbukkit
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// Craftbukkit start
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if (generator != null) {
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Random rand = new Random(getSeed());
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Location spawn = generator.getFixedSpawnLocation(((WorldServer)this).getWorld(), rand);
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if (spawn != null) {
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if (spawn.getWorld() != ((WorldServer)this).getWorld()) {
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throw new IllegalStateException("Cannot set spawn point for " + worldData.name + " to be in another world (" + spawn.getWorld().getName() + ")");
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} else {
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worldData.setSpawn(spawn.getBlockX(), spawn.getBlockY(), spawn.getBlockZ());
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isLoading = false;
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return;
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}
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}
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}
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for (j = 0; !canSpawn(i, j); j += this.random.nextInt(64) - this.random.nextInt(64)) {
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for (j = 0; !canSpawn(i, j); j += this.random.nextInt(64) - this.random.nextInt(64)) {
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i += this.random.nextInt(64) - this.random.nextInt(64);
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i += this.random.nextInt(64) - this.random.nextInt(64);
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}
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}
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// Craftbukkit end
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this.worldData.setSpawn(i, b0, j);
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this.worldData.setSpawn(i, b0, j);
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this.isLoading = false;
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this.isLoading = false;
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