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Prevent effects of tickrate degradation on furnaces
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029ca3e2f6
commit
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@ -8,6 +8,7 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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public int cookTime = 0;
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// CraftBukkit start
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private int lastTick = (int) (System.currentTimeMillis() / 50);
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public ItemStack[] getContents() {
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return items;
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}
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@ -106,13 +107,22 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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boolean flag = this.burnTime > 0;
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boolean flag1 = false;
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// CraftBukkit start
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int currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int elapsedTicks = currentTick - this.lastTick;
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this.lastTick = currentTick;
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// CraftBukkit end
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if (this.burnTime > 0) {
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--this.burnTime;
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this.burnTime -= elapsedTicks; // CraftBukkit
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}
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if (!this.world.isStatic) {
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if (this.burnTime == 0 && this.h()) {
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this.b = this.burnTime = this.a(this.items[1]);
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// CraftBukkit start -- handle multiple elapsed ticks
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if (this.burnTime <= 0 && this.h()) { // CraftBukkit == to <=
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this.b = this.a(this.items[1]);
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this.burnTime += this.b;
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// CraftBukkit end
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if (this.burnTime > 0) {
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flag1 = true;
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if (this.items[1] != null) {
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@ -125,9 +135,11 @@ public class TileEntityFurnace extends TileEntity implements IInventory {
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}
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if (this.f() && this.h()) {
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++this.cookTime;
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if (this.cookTime == 200) {
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this.cookTime = 0;
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// CraftBukkit start -- handle multiple elapsed ticks
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this.cookTime += elapsedTicks;
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if (this.cookTime >= 200) {
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this.cookTime %= 200;
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// CraftBukkit end
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this.g();
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flag1 = true;
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}
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