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Fixed wrong game type being sent when a player is teleported across worlds. Fixes BUKKIT-510
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@ -283,7 +283,7 @@ public class ServerConfigurationManager {
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// CraftBukkit start
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// CraftBukkit start
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte) worldserver.difficulty, worldserver.getSeed(), entityplayer1.world.getWorldData().getType(), worldserver.height, entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte) worldserver.difficulty, worldserver.getSeed(), worldserver.getWorldData().getType(), worldserver.height, entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.spawnIn(worldserver);
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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entityplayer1.dead = false;
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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