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Better map Zombie/Villager professions.
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@ -39,12 +39,13 @@ public class CraftVillager extends CraftAgeable implements Villager, InventoryHo
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}
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public Profession getProfession() {
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public Profession getProfession() {
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return Profession.values()[getHandle().getProfession()];
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return Profession.values()[getHandle().getProfession() + 1]; // Offset by 1 from the zombie types
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}
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}
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public void setProfession(Profession profession) {
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public void setProfession(Profession profession) {
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Validate.notNull(profession);
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Validate.notNull(profession);
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getHandle().setProfession(profession.ordinal());
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Validate.isTrue(0 < profession.ordinal() && profession.ordinal() < Profession.HUSK.ordinal(), "This profession is reserved for Zombies: ", profession);
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getHandle().setProfession(profession.ordinal() - 1);
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}
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}
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@Override
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@Override
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@ -51,7 +51,6 @@ public class CraftZombie extends CraftMonster implements Zombie {
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@Override
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@Override
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public Villager.Profession getVillagerProfession() {
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public Villager.Profession getVillagerProfession() {
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if (!isVillager()) return Villager.Profession.NORMAL;
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return Villager.Profession.values()[getHandle().getVillagerType().ordinal()];
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return Villager.Profession.values()[getHandle().getVillagerType().ordinal()];
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}
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}
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}
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}
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