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fix "is_freezing" damage type tag
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@ -1,16 +1,22 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sat, 27 Apr 2024 21:51:58 +0200
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Subject: [PATCH] Fix helmet damage reduction inconsistencies
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Subject: [PATCH] Fix damage modifier inconsistencies
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Affect the falling stalactite damage type where the
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reduction is not applied like in Vanilla
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reduction is not applied like in Vanilla.
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Additionally fix the "is_freezing" damage type tag.
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 418e67ef5896325fe143501f5a4f1604b065ba0f..1e98f68e51618606f1178c12be77c1a945362630 100644
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index 418e67ef5896325fe143501f5a4f1604b065ba0f..864e4c660bf3d381880e5928b6945bea213ac57e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -1226,7 +1226,7 @@ public class CraftEventFactory {
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@@ -1222,11 +1222,11 @@ public class CraftEventFactory {
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Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
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modifiers.put(DamageModifier.BASE, rawDamage);
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modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO);
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- if (source.is(DamageTypes.FREEZE)) {
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+ if (source.is(DamageTypeTags.IS_FREEZING)) { // Paper
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modifiers.put(DamageModifier.FREEZING, freezingModifier);
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modifierFunctions.put(DamageModifier.FREEZING, freezing);
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}
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