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fixed mapping of Art <-> EnumArt in Paintings
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74
src/main/java/org/bukkit/craftbukkit/CraftArt.java
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74
src/main/java/org/bukkit/craftbukkit/CraftArt.java
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@ -0,0 +1,74 @@
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package org.bukkit.craftbukkit;
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import net.minecraft.server.EnumArt;
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import org.bukkit.Art;
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// Safety class, will break if either side changes
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public class CraftArt {
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public static Art NotchToBukkit(EnumArt art) {
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switch (art) {
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case KEBAB: return Art.KEBAB;
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case AZTEC: return Art.AZTEC;
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case ALBAN: return Art.ALBAN;
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case AZTEC2: return Art.AZTEC2;
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case BOMB: return Art.BOMB;
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case PLANT: return Art.PLANT;
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case WASTELAND: return Art.WASTELAND;
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case POOL: return Art.POOL;
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case COURBET: return Art.COURBET;
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case SEA: return Art.SEA;
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case SUNSET: return Art.SUNSET;
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case CREEBET: return Art.CREEBET;
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case WANDERER: return Art.WANDERER;
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case GRAHAM: return Art.GRAHAM;
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case MATCH: return Art.MATCH;
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case BUST: return Art.BUST;
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case STAGE: return Art.STAGE;
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case VOID: return Art.VOID;
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case SKULL_AND_ROSES: return Art.SKULL_AND_ROSES;
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case FIGHTERS: return Art.FIGHTERS;
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case POINTER: return Art.POINTER;
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case PIGSCENE: return Art.PIGSCENE;
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case BURNINGSKULL: return Art.BURNINGSKULL;
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case SKELETON: return Art.SKELETON;
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case DONKEYKONG: return Art.DONKEYKONG;
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}
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return null;
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}
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public static EnumArt BukkitToNotch(Art art) {
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switch (art) {
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case KEBAB: return EnumArt.KEBAB;
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case AZTEC: return EnumArt.AZTEC;
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case ALBAN: return EnumArt.ALBAN;
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case AZTEC2: return EnumArt.AZTEC2;
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case BOMB: return EnumArt.BOMB;
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case PLANT: return EnumArt.PLANT;
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case WASTELAND: return EnumArt.WASTELAND;
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case POOL: return EnumArt.POOL;
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case COURBET: return EnumArt.COURBET;
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case SEA: return EnumArt.SEA;
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case SUNSET: return EnumArt.SUNSET;
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case CREEBET: return EnumArt.CREEBET;
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case WANDERER: return EnumArt.WANDERER;
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case GRAHAM: return EnumArt.GRAHAM;
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case MATCH: return EnumArt.MATCH;
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case BUST: return EnumArt.BUST;
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case STAGE: return EnumArt.STAGE;
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case VOID: return EnumArt.VOID;
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case SKULL_AND_ROSES: return EnumArt.SKULL_AND_ROSES;
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case FIGHTERS: return EnumArt.FIGHTERS;
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case POINTER: return EnumArt.POINTER;
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case PIGSCENE: return EnumArt.PIGSCENE;
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case BURNINGSKULL: return EnumArt.BURNINGSKULL;
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case SKELETON: return EnumArt.SKELETON;
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case DONKEYKONG: return EnumArt.DONKEYKONG;
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}
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return null;
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}
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{
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assert (EnumArt.values().length == 25);
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assert (Art.values().length == 25);
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}
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}
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@ -9,6 +9,7 @@ import net.minecraft.server.WorldServer;
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import org.bukkit.Art;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.CraftArt;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.entity.Painting;
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@ -31,8 +32,7 @@ public class CraftPainting extends CraftEntity implements Painting {
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public Art getArt() {
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EnumArt art = getHandle().e;
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// Since both EnumArt and Art have exactly the same enum constants, this works
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return Art.getByName(art.toString());
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return CraftArt.NotchToBukkit(art);
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}
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public boolean setArt(Art art) {
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@ -42,7 +42,7 @@ public class CraftPainting extends CraftEntity implements Painting {
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public boolean setArt(Art art, boolean force) {
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EntityPainting painting = getHandle();
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EnumArt oldArt = painting.e;
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EnumArt newArt = EnumArt.valueOf(art.toString());
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EnumArt newArt = CraftArt.BukkitToNotch(art);
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painting.e = newArt;
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painting.b(painting.a);
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if(!force && !painting.i()) {
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