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Fix bad old API call in CraftBlockState
By: md_5 <git@md-5.net>
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@ -178,7 +178,7 @@ public class CraftBlockState implements BlockState {
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);
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// Update levers etc
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if (applyPhysics && getData() instanceof Attachable) {
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if (false && applyPhysics && getData() instanceof Attachable) { // Call does not map to new API
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world.getHandle().applyPhysics(pos.shift(CraftBlock.blockFaceToNotch(((Attachable) getData()).getAttachedFace())), newBlock.getBlock());
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}
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