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Add ProjectileCollideEvent
Now deprecated and replaced with ProjectileHitEvent
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package com.destroystokyo.paper.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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/**
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* Called when a projectile collides with an entity
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* <p>
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* This event is called <b>before</b> {@link EntityDamageByEntityEvent}, and cancelling it will allow the projectile to continue flying
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*
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* @deprecated Deprecated, use {@link org.bukkit.event.entity.ProjectileHitEvent} and check if there is a hit entity
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*/
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@Deprecated(since = "1.19.3")
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public class ProjectileCollideEvent extends EntityEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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@NotNull private final Entity collidedWith;
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private boolean cancelled;
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@ApiStatus.Internal
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public ProjectileCollideEvent(@NotNull Projectile projectile, @NotNull Entity collidedWith) {
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super(projectile);
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this.collidedWith = collidedWith;
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}
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/**
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* Get the projectile that collided
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*
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* @return the projectile that collided
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*/
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@NotNull
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public Projectile getEntity() {
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return (Projectile) super.getEntity();
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}
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/**
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* Get the entity the projectile collided with
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*
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* @return the entity collided with
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*/
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@NotNull
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public Entity getCollidedWith() {
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return this.collidedWith;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(boolean cancel) {
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this.cancelled = cancel;
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}
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@NotNull
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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}
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