Check Drowned for Villager Aggression Config

This commit is contained in:
BillyGalbreath 2018-10-10 21:22:44 -05:00
parent a24fb45a27
commit 8f806f31bb

View File

@ -0,0 +1,11 @@
--- a/net/minecraft/world/entity/monster/Drowned.java
+++ b/net/minecraft/world/entity/monster/Drowned.java
@@ -85,7 +85,7 @@
this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class));
this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, (target, world) -> this.okTarget(target)));
- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
+ if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper - Check drowned for villager aggression config
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false));
this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));