mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 20:07:41 +01:00
Fix possible NPE on painting creation
This commit is contained in:
parent
6f37c3e39b
commit
90366d505a
@ -359,8 +359,13 @@ public final class CraftEntityTypes {
|
||||
// Hanging
|
||||
register(new EntityTypeData<>(EntityType.PAINTING, Painting.class, CraftPainting::new, createHanging(Painting.class, (spawnData, hangingData) -> {
|
||||
if (spawnData.normalWorld && hangingData.randomize()) {
|
||||
return net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
|
||||
} else {
|
||||
// Paper start - if randomizeData fails, force it
|
||||
final net.minecraft.world.entity.decoration.Painting entity = net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
|
||||
if (entity != null) {
|
||||
return entity;
|
||||
}
|
||||
} /*else*/ {
|
||||
// Paper end - if randomizeData fails, force it
|
||||
net.minecraft.world.entity.decoration.Painting entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, spawnData.minecraftWorld());
|
||||
entity.absMoveTo(spawnData.x(), spawnData.y(), spawnData.z(), spawnData.yaw(), spawnData.pitch());
|
||||
entity.setDirection(hangingData.direction());
|
||||
@ -527,6 +532,7 @@ public final class CraftEntityTypes {
|
||||
AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
|
||||
? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite())
|
||||
: net.minecraft.world.entity.decoration.Painting.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
|
||||
if (!spawnData.world.noCollision(bb)) continue; // Paper - add collision check
|
||||
List<net.minecraft.world.entity.Entity> list = spawnData.world().getEntities(null, bb);
|
||||
for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
|
||||
net.minecraft.world.entity.Entity e = it.next();
|
||||
|
Loading…
Reference in New Issue
Block a user