Fix possible NPE on painting creation

This commit is contained in:
Jake Potrebic 2023-06-24 09:42:53 -07:00
parent 6f37c3e39b
commit 90366d505a

View File

@ -359,8 +359,13 @@ public final class CraftEntityTypes {
// Hanging
register(new EntityTypeData<>(EntityType.PAINTING, Painting.class, CraftPainting::new, createHanging(Painting.class, (spawnData, hangingData) -> {
if (spawnData.normalWorld && hangingData.randomize()) {
return net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
} else {
// Paper start - if randomizeData fails, force it
final net.minecraft.world.entity.decoration.Painting entity = net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
if (entity != null) {
return entity;
}
} /*else*/ {
// Paper end - if randomizeData fails, force it
net.minecraft.world.entity.decoration.Painting entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, spawnData.minecraftWorld());
entity.absMoveTo(spawnData.x(), spawnData.y(), spawnData.z(), spawnData.yaw(), spawnData.pitch());
entity.setDirection(hangingData.direction());
@ -527,6 +532,7 @@ public final class CraftEntityTypes {
AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite())
: net.minecraft.world.entity.decoration.Painting.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
if (!spawnData.world.noCollision(bb)) continue; // Paper - add collision check
List<net.minecraft.world.entity.Entity> list = spawnData.world().getEntities(null, bb);
for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
net.minecraft.world.entity.Entity e = it.next();