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Fix possible NPE on painting creation
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parent
6f37c3e39b
commit
90366d505a
@ -359,8 +359,13 @@ public final class CraftEntityTypes {
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// Hanging
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register(new EntityTypeData<>(EntityType.PAINTING, Painting.class, CraftPainting::new, createHanging(Painting.class, (spawnData, hangingData) -> {
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if (spawnData.normalWorld && hangingData.randomize()) {
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return net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
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} else {
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// Paper start - if randomizeData fails, force it
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final net.minecraft.world.entity.decoration.Painting entity = net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
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if (entity != null) {
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return entity;
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}
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} /*else*/ {
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// Paper end - if randomizeData fails, force it
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net.minecraft.world.entity.decoration.Painting entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, spawnData.minecraftWorld());
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entity.absMoveTo(spawnData.x(), spawnData.y(), spawnData.z(), spawnData.yaw(), spawnData.pitch());
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entity.setDirection(hangingData.direction());
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@ -527,6 +532,7 @@ public final class CraftEntityTypes {
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AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
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? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite())
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: net.minecraft.world.entity.decoration.Painting.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
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if (!spawnData.world.noCollision(bb)) continue; // Paper - add collision check
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List<net.minecraft.world.entity.Entity> list = spawnData.world().getEntities(null, bb);
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for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
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net.minecraft.world.entity.Entity e = it.next();
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