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Fix chunk sending when the computed time overflows (#8833)
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62048076ef
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@ -1404,7 +1404,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ final int priorityCompare = Double.compare(holder1 == null ? Double.MAX_VALUE : holder1.priority, holder2 == null ? Double.MAX_VALUE : holder2.priority);
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+
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+ final int lastLoadTimeCompare = Long.compare(p1.lastChunkLoad, p2.lastChunkLoad);
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+ final int lastLoadTimeCompare = Long.compare(p1.lastChunkLoad - p2.lastChunkLoad, 0);
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+
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+ if ((holder1 == null || holder2 == null || lastLoadTimeCompare == 0 || holder1.priority < 0.0 || holder2.priority < 0.0) && priorityCompare != 0) {
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+ return priorityCompare;
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@ -1429,7 +1429,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return 0;
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+ }
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+
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+ final int timeCompare = Long.compare(p1.nextChunkSendTarget, p2.nextChunkSendTarget);
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+ final int timeCompare = Long.compare(p1.nextChunkSendTarget - p2.nextChunkSendTarget, 0);
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+ if (timeCompare != 0) {
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+ return timeCompare;
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+ }
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@ -1835,14 +1835,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ private static long nextChunkSend;
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+ private void trySendChunks() {
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+ final long time = System.nanoTime();
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+ if (time < nextChunkSend) {
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+ if (nextChunkSend - time > 0) {
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+ return;
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+ }
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+ // drain entries from wait queue
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+ while (!this.chunkSendWaitQueue.isEmpty()) {
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+ final PlayerLoaderData data = this.chunkSendWaitQueue.first();
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+
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+ if (data.nextChunkSendTarget > time) {
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+ if (data.nextChunkSendTarget - time > 0) {
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+ break;
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+ }
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+
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@ -1914,7 +1914,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ });
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+
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+ nextChunkSend = this.getMaxSendAddend() + time;
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+ if (time < nextChunkSend) {
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+ if (nextChunkSend - time > 0) {
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+ break;
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+ }
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+ }
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