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Remove redundant BlockPosition creation from sleep API
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@ -162,7 +162,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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Preconditions.checkArgument(location != null, "Location == null");
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Preconditions.checkArgument(location != null, "Location == null");
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Preconditions.checkArgument(location.getWorld().equals(getWorld()), "Cannot sleep across worlds");
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Preconditions.checkArgument(location.getWorld().equals(getWorld()), "Cannot sleep across worlds");
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BlockPosition blockposition = new BlockPosition(new BlockPosition(location.getBlockX(), location.getBlockY(), location.getBlockZ()));
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BlockPosition blockposition = new BlockPosition(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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IBlockData iblockdata = getHandle().world.getType(blockposition);
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IBlockData iblockdata = getHandle().world.getType(blockposition);
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if (!(iblockdata.getBlock() instanceof BlockBed)) {
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if (!(iblockdata.getBlock() instanceof BlockBed)) {
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return false;
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return false;
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