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Use seed based lookup for Treasure Maps - Fixes lag from carto/sunken maps
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 7 Jun 2020 19:25:13 -0400
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Subject: [PATCH] Use seed based lookup for Treasure Maps - Fixes lag from
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carto/sunken maps
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diff --git a/src/main/java/net/minecraft/server/ItemWorldMap.java b/src/main/java/net/minecraft/server/ItemWorldMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ItemWorldMap.java
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+++ b/src/main/java/net/minecraft/server/ItemWorldMap.java
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@@ -0,0 +0,0 @@ public class ItemWorldMap extends ItemWorldMapBase {
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for (l = 0; l < 128 * i; ++l) {
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for (i1 = 0; i1 < 128 * i; ++i1) {
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- abiomebase[l * 128 * i + i1] = worldserver.getBiome(new BlockPosition((j / i - 64) * i + i1, 0, (k / i - 64) * i + l));
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+ abiomebase[l * 128 * i + i1] = worldserver.getBiomeBySeed((j / i - 64) * i + i1, 0, (k / i - 64) * i + l); // Paper
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}
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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}
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// CraftBukkit end
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- @Override
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- public BiomeBase a(int i, int j, int k) {
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+
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+ public BiomeBase getBiomeBySeed(int i, int j, int k) { return a(i, j, k); } // Paper - OBFHELPER
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+ @Override public BiomeBase a(int i, int j, int k) {
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return this.getChunkProvider().getChunkGenerator().getWorldChunkManager().getBiome(i, j, k);
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}
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