Fix anchor respawn acting as a bed respawn when using the end portal (#5540)

This commit is contained in:
HexedHero 2021-04-25 09:45:34 +01:00
parent 71ab7f97f1
commit 927897bd57

View File

@ -0,0 +1,36 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
portal
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
// Paper start
boolean isBedSpawn = false;
+ boolean isAnchorSpawn = false;
boolean isRespawn = false;
boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
// Paper end
@@ -0,0 +0,0 @@ public abstract class PlayerList {
if (optional.isPresent()) {
IBlockData iblockdata = worldserver1.getType(blockposition);
boolean flag3 = iblockdata.a(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
Vec3D vec3d = (Vec3D) optional.get();
float f1;
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
Player respawnPlayer = cserver.getPlayer(entityplayer1);
- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2);
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
cserver.getPluginManager().callEvent(respawnEvent);
// Spigot Start
if (entityplayer.playerConnection.isDisconnected()) {