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Fix bad diff in wandering trader spawn rate patch from .4 update
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@ -11,10 +11,10 @@ in IWorldServerData are removed as they were only used in certain places, with h
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values used in other places.
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values used in other places.
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diff --git a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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diff --git a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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index 83d0db5a9f03ee3ead10d9f61e5f425330eae0e9..ae9f9112ce9bec82e7571f679017f1723d9eb982 100644
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index 83d0db5a9f03ee3ead10d9f61e5f425330eae0e9..5d199fe497bd852827d3d18fb7566a09e70331a3 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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--- a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
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@@ -40,43 +40,54 @@ public class WanderingTraderSpawner implements CustomSpawner {
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@@ -40,43 +40,53 @@ public class WanderingTraderSpawner implements CustomSpawner {
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public WanderingTraderSpawner(ServerLevelData properties) {
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public WanderingTraderSpawner(ServerLevelData properties) {
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this.serverLevelData = properties;
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this.serverLevelData = properties;
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@ -73,9 +73,9 @@ index 83d0db5a9f03ee3ead10d9f61e5f425330eae0e9..ae9f9112ce9bec82e7571f679017f172
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int i = this.spawnChance;
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int i = this.spawnChance;
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- this.spawnChance = Mth.clamp(this.spawnChance + 25, 25, 75);
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- this.spawnChance = Mth.clamp(this.spawnChance + 25, 25, 75);
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this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance);
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- this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance);
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+ // this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
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+ this.spawnChance = Mth.clamp(i + world.paperConfig().entities.spawning.wanderingTrader.spawnChanceFailureIncrement, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMax);
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+ this.spawnChance = Mth.clamp(i + world.paperConfig().entities.spawning.wanderingTrader.spawnChanceFailureIncrement, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMax);
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+ //this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
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if (this.random.nextInt(100) > i) {
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if (this.random.nextInt(100) > i) {
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return 0;
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return 0;
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} else if (this.spawn(world)) {
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} else if (this.spawn(world)) {
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