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Don't apply cramming damage to players (#5903)
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patches/server/Don-t-apply-cramming-damage-to-players.patch
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patches/server/Don-t-apply-cramming-damage-to-players.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void showSignClickCommandFailureMessagesToPlayer() {
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showSignClickCommandFailureMessagesToPlayer = getBoolean("show-sign-click-command-failure-msgs-to-player", showSignClickCommandFailureMessagesToPlayer);
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}
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+
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+ public boolean allowPlayerCrammingDamage = false;
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+ private void playerCrammingDamage() {
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+ allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
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}
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@Override
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