Don't fire BlockFade on worldgen threads - Fixes #3208

Caused a deadlock
This commit is contained in:
Aikar 2020-04-23 01:37:30 -04:00
parent 509a828e06
commit 938bd97255
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@ -0,0 +1,22 @@
From 492da5a6f36c3344dccb916e62ddf9968c2e5f2e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 23 Apr 2020 01:36:39 -0400
Subject: [PATCH] Don't fire BlockFade on worldgen threads
Caused a deadlock
diff --git a/src/main/java/net/minecraft/server/BlockFire.java b/src/main/java/net/minecraft/server/BlockFire.java
index b41de95a63..9e501514f3 100644
--- a/src/main/java/net/minecraft/server/BlockFire.java
+++ b/src/main/java/net/minecraft/server/BlockFire.java
@@ -44,6 +44,7 @@ public class BlockFire extends Block {
@Override
public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
// CraftBukkit start
+ if (!(generatoraccess instanceof WorldServer)) return this.canPlace(iblockdata, generatoraccess, blockposition) ? (IBlockData) this.a((IBlockAccess) generatoraccess, blockposition).set(BlockFire.AGE, iblockdata.get(BlockFire.AGE)) : Blocks.AIR.getBlockData(); // Paper - don't fire events in world generation
if (!iblockdata.canPlace(generatoraccess, blockposition)) {
CraftBlockState blockState = CraftBlockState.getBlockState(generatoraccess, blockposition);
blockState.setData(Blocks.AIR.getBlockData());
--
2.25.1