Fixed filled bottles not appearing in inventory. Fixes BUKKIT-325. Thanks

md-5!
This commit is contained in:
EvilSeph 2012-01-07 22:06:41 -05:00
parent 13470ccf79
commit 93aed40c4f

View File

@ -0,0 +1,97 @@
package net.minecraft.server;
import java.util.ArrayList;
import java.util.Random;
public class BlockCauldron extends Block {
public BlockCauldron(int i) {
super(i, Material.ORE);
this.textureId = 154;
}
public int a(int i, int j) {
return i == 1 ? 138 : (i == 0 ? 155 : 154);
}
public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, ArrayList arraylist) {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F);
super.a(world, i, j, k, axisalignedbb, arraylist);
float f = 0.125F;
this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
super.a(world, i, j, k, axisalignedbb, arraylist);
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
super.a(world, i, j, k, axisalignedbb, arraylist);
this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
super.a(world, i, j, k, axisalignedbb, arraylist);
this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
super.a(world, i, j, k, axisalignedbb, arraylist);
this.f();
}
public void f() {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
public boolean a() {
return false;
}
public int c() {
return 24;
}
public boolean b() {
return false;
}
public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) {
if (world.isStatic) {
return true;
} else {
ItemStack itemstack = entityhuman.inventory.getItemInHand();
if (itemstack == null) {
return true;
} else {
int l = world.getData(i, j, k);
if (itemstack.id == Item.WATER_BUCKET.id) {
if (l < 3) {
if (!entityhuman.abilities.canInstantlyBuild) {
entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, new ItemStack(Item.BUCKET));
}
world.setData(i, j, k, 3);
}
return true;
} else {
if (itemstack.id == Item.GLASS_BOTTLE.id && l > 0) {
ItemStack itemstack1 = new ItemStack(Item.POTION, 1, 0);
if (!entityhuman.inventory.pickup(itemstack1)) {
world.addEntity(new EntityItem(world, (double) i + 0.5D, (double) j + 1.5D, (double) k + 0.5D, itemstack1));
} else if (entityhuman instanceof EntityPlayer) { //CraftBukkit
((EntityPlayer) entityhuman).updateInventory(entityhuman.defaultContainer); // CraftBukkit
}
--itemstack.count;
if (itemstack.count <= 0) {
entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null);
}
world.setData(i, j, k, l - 1);
}
return true;
}
}
}
}
public int getDropType(int i, Random random, int j) {
return Item.CAULDRON.id;
}
}