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Fixed filled bottles not appearing in inventory. Fixes BUKKIT-325. Thanks
md-5!
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src/main/java/net/minecraft/server/BlockCauldron.java
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97
src/main/java/net/minecraft/server/BlockCauldron.java
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@ -0,0 +1,97 @@
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package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.Random;
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public class BlockCauldron extends Block {
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public BlockCauldron(int i) {
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super(i, Material.ORE);
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this.textureId = 154;
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}
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public int a(int i, int j) {
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return i == 1 ? 138 : (i == 0 ? 155 : 154);
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}
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public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, ArrayList arraylist) {
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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float f = 0.125F;
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this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.f();
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}
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public void f() {
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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public boolean a() {
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return false;
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}
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public int c() {
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return 24;
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}
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public boolean b() {
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return false;
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}
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public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) {
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if (world.isStatic) {
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return true;
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} else {
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ItemStack itemstack = entityhuman.inventory.getItemInHand();
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if (itemstack == null) {
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return true;
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} else {
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int l = world.getData(i, j, k);
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if (itemstack.id == Item.WATER_BUCKET.id) {
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if (l < 3) {
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if (!entityhuman.abilities.canInstantlyBuild) {
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entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, new ItemStack(Item.BUCKET));
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}
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world.setData(i, j, k, 3);
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}
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return true;
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} else {
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if (itemstack.id == Item.GLASS_BOTTLE.id && l > 0) {
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ItemStack itemstack1 = new ItemStack(Item.POTION, 1, 0);
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if (!entityhuman.inventory.pickup(itemstack1)) {
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world.addEntity(new EntityItem(world, (double) i + 0.5D, (double) j + 1.5D, (double) k + 0.5D, itemstack1));
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} else if (entityhuman instanceof EntityPlayer) { //CraftBukkit
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((EntityPlayer) entityhuman).updateInventory(entityhuman.defaultContainer); // CraftBukkit
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}
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--itemstack.count;
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if (itemstack.count <= 0) {
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entityhuman.inventory.setItem(entityhuman.inventory.itemInHandIndex, (ItemStack) null);
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}
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world.setData(i, j, k, l - 1);
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}
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return true;
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}
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}
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}
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}
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public int getDropType(int i, Random random, int j) {
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return Item.CAULDRON.id;
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}
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}
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