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Update material tags and entity effect
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@ -227,7 +227,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public static final MaterialSetTag DOORS = new MaterialSetTag(keyFor("doors"))
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+ .endsWith("_DOOR")
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+ .ensureSize("DOORS", 20).lock();
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+ .ensureSize("DOORS", 21).lock();
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+
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+ /**
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+ * Covers all dyes.
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@ -241,14 +241,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public static final MaterialSetTag FENCE_GATES = new MaterialSetTag(keyFor("fence_gates"))
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+ .endsWith("_GATE")
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+ .ensureSize("FENCE_GATES", 11).lock();
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+ .ensureSize("FENCE_GATES", 12).lock();
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+
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+ /**
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+ * Covers all variants of fences.
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+ */
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+ public static final MaterialSetTag FENCES = new MaterialSetTag(keyFor("fences"))
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+ .endsWith("_FENCE")
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+ .ensureSize("FENCES", 12).lock();
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+ .ensureSize("FENCES", 13).lock();
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+
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+ /**
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+ * Covers all variants of fish buckets.
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@ -362,7 +362,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public static final MaterialSetTag PRESSURE_PLATES = new MaterialSetTag(keyFor("pressure_plates"))
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+ .endsWith("_PRESSURE_PLATE")
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+ .ensureSize("PRESSURE_PLATES", 15).lock();
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+ .ensureSize("PRESSURE_PLATES", 16).lock();
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+
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+ /**
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+ * Covers the variants of prismarine blocks.
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@ -441,7 +441,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public static final MaterialSetTag SPAWN_EGGS = new MaterialSetTag(keyFor("spawn_eggs"))
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+ .endsWith("_SPAWN_EGG")
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+ .ensureSize("SPAWN_EGGS", 80).lock();
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+ .ensureSize("SPAWN_EGGS", 81).lock();
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+
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+ /**
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+ * Covers all colors of stained glass.
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@ -462,7 +462,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public static final MaterialSetTag TRAPDOORS = new MaterialSetTag(keyFor("trapdoors"))
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+ .endsWith("_TRAPDOOR")
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+ .ensureSize("TRAPDOORS", 20).lock();
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+ .ensureSize("TRAPDOORS", 21).lock();
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+
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+ /**
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+ * Covers all wood variants of doors.
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@ -471,7 +471,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ .endsWith("_DOOR")
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+ .not(Material.IRON_DOOR)
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+ .notContains("COPPER")
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+ .ensureSize("WOODEN_DOORS", 11).lock();
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+ .ensureSize("WOODEN_DOORS", 12).lock();
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+
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+ /**
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+ * Covers all wood variants of fences.
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@ -479,7 +479,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ public static final MaterialSetTag WOODEN_FENCES = new MaterialSetTag(keyFor("wooden_fences"))
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+ .endsWith("_FENCE")
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+ .not(Material.NETHER_BRICK_FENCE)
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+ .ensureSize("WOODEN_FENCES", 11).lock();
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+ .ensureSize("WOODEN_FENCES", 12).lock();
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+
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+ /**
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+ * Covers all wood variants of trapdoors.
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@ -488,14 +488,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ .endsWith("_TRAPDOOR")
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+ .not(Material.IRON_TRAPDOOR)
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+ .notContains("COPPER")
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+ .ensureSize("WOODEN_TRAPDOORS", 11).lock();
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+ .ensureSize("WOODEN_TRAPDOORS", 12).lock();
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+
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+ /**
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+ * Covers the wood variants of gates.
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+ */
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+ public static final MaterialSetTag WOODEN_GATES = new MaterialSetTag(keyFor("wooden_gates"))
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+ .endsWith("_GATE")
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+ .ensureSize("WOODEN_GATES", 11).lock();
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+ .ensureSize("WOODEN_GATES", 12).lock();
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+
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+ /**
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+ * Covers the variants of purpur.
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@ -509,7 +509,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ public static final MaterialSetTag SIGNS = new MaterialSetTag(keyFor("signs"))
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+ .endsWith("_SIGN")
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+ .ensureSize("SIGNS", 44).lock();
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+ .ensureSize("SIGNS", 48).lock();
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+
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+ /**
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+ * Covers the variants of a regular torch.
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@ -90,7 +90,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ /**
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+ * {@link org.bukkit.inventory.EquipmentSlot#BODY} armor piece breaks
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+ */
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+ BODY_BREAK(65, LivingEntity.class);
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+ BODY_BREAK(65, LivingEntity.class),
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+ /**
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+ * A creaking transient shaking when being hit.
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+ * Does not apply to plain creaking entities as they are not invulnerable like the transient ones spawned by the
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+ * creaking heart.
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+ */
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+ @MinecraftExperimental(MinecraftExperimental.Requires.WINTER_DROP)
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+ SHAKE(66, org.bukkit.entity.CreakingTransient.class);
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+ // Paper end - add missing EntityEffect
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private final byte data;
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