diff --git a/patches/server/0989-Moonrise-optimisation-patches.patch b/patches/server/0989-Moonrise-optimisation-patches.patch index 075e882801..6e85164f4e 100644 --- a/patches/server/0989-Moonrise-optimisation-patches.patch +++ b/patches/server/0989-Moonrise-optimisation-patches.patch @@ -28561,7 +28561,7 @@ index 3dc1daa3c6a04d3ff1a2353773b465fc380994a2..3575782f13a7f3c52e64dc5046803305 } } diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java -index be9604a0f267558c95125852d86761a2f175732a..d2cb358c340bcf7532fd25eccdd33c6945d16de4 100644 +index be9604a0f267558c95125852d86761a2f175732a..337383b8aa00f5f33e770dcc0b087cda54f9b6c3 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -46,7 +46,7 @@ import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemp @@ -28887,9 +28887,19 @@ index be9604a0f267558c95125852d86761a2f175732a..d2cb358c340bcf7532fd25eccdd33c69 long i = this.level.getGameTime(); long j = i - this.lastInhabitedUpdate; -@@ -470,6 +473,11 @@ public class ServerChunkCache extends ChunkSource { +@@ -462,14 +465,19 @@ public class ServerChunkCache extends ChunkSource { + LevelChunk chunk1 = chunkproviderserver_a.chunk; + ChunkPos chunkcoordintpair = chunk1.getPos(); - if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { +- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) { ++ if (true && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) { // Paper - rewrite chunk system + chunk1.incrementInhabitedTime(j); + if (flag && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot + NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1); + } + +- if (this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { ++ if (true) { // Paper - rewrite chunk system this.level.tickChunk(chunk1, l); + // Paper start - rewrite chunk system + if ((++chunksTicked & 7L) == 0L) {