Fixed chunks being overwritten with empty chunks when the memory setting is immediately changed after a world loads.

This commit is contained in:
Rigby 2011-08-11 10:29:39 +01:00 committed by EvilSeph
parent f795055012
commit 96a0e87068

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@ -799,10 +799,16 @@ public class CraftWorld implements World {
for (int z = -12; z <= 12; z++) { for (int z = -12; z <= 12; z++) {
if (keepLoaded) { if (keepLoaded) {
loadChunk(chunkCoordX + x, chunkCoordZ + z); loadChunk(chunkCoordX + x, chunkCoordZ + z);
} else {
if (isChunkLoaded(chunkCoordX + x, chunkCoordZ + z)) {
if (this.getHandle().getChunkAt(chunkCoordX + x, chunkCoordZ + z).isEmpty()) {
unloadChunk(chunkCoordX + x, chunkCoordZ + z, false);
} else { } else {
unloadChunk(chunkCoordX + x, chunkCoordZ + z); unloadChunk(chunkCoordX + x, chunkCoordZ + z);
} }
} }
} }
} }
}
}
} }