SPIGOT-5298: Remove unexplained 0.1 drop chance offset

This commit is contained in:
md_5 2019-08-31 16:54:49 +10:00
parent 6ed8a18966
commit 96bc85f0b4

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@ -196,17 +196,17 @@ public class CraftEntityEquipment implements EntityEquipment {
private void setDropChance(EnumItemSlot slot, float chance) {
if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] = chance - 0.1F;
((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] = chance;
} else {
((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] = chance - 0.1F;
((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] = chance;
}
}
private float getDropChance(EnumItemSlot slot) {
if (slot == EnumItemSlot.MAINHAND || slot == EnumItemSlot.OFFHAND) {
return ((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()] + 0.1F;
return ((EntityInsentient) entity.getHandle()).dropChanceHand[slot.b()];
} else {
return ((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()] + 0.1F;
return ((EntityInsentient) entity.getHandle()).dropChanceArmor[slot.b()];
}
}
}