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#914: Add World#spawn with randomizeData parameter
The current implementation of World#spawn or World#spawnEntity respectively, always prepares/finalizes the spawn of every entity spawned through the API. While this is great to simulate natural spawning of entities in the world through the API, it fails at reliably creating default entities for purposes other than vanilla gameplay. While the caller of the API could attempt to undo all of the customization that is applied in the prepare/finalization step, they are numerous (reaching from sheep colour to equipment) and in some cases, such as the chicken jockey, even spawn in other entities. Hence this commit introduces a new overload to the World#spawn and World#spawnEntity methods that accepts the 'randomizeData' parameter that, when set to false, skips the prior mentioned preparation/finalization step. By: Bjarne Koll <lynxplay101@gmail.com>
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03aecfb428
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@ -380,6 +380,11 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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return spawn(location, entityType.getEntityClass());
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}
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@Override
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public Entity spawnEntity(Location loc, EntityType type, boolean randomizeData) {
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return spawn(loc, type.getEntityClass(), null, CreatureSpawnEvent.SpawnReason.CUSTOM, randomizeData);
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}
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@Override
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public List<Entity> getEntities() {
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List<Entity> list = new ArrayList<Entity>();
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@ -472,22 +477,31 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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return spawn(location, clazz, function, CreatureSpawnEvent.SpawnReason.CUSTOM);
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}
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@Override
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public <T extends Entity> T spawn(Location location, Class<T> clazz, boolean randomizeData, Consumer<T> function) throws IllegalArgumentException {
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return spawn(location, clazz, function, CreatureSpawnEvent.SpawnReason.CUSTOM, randomizeData);
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}
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public <T extends Entity> T spawn(Location location, Class<T> clazz, Consumer<T> function, CreatureSpawnEvent.SpawnReason reason) throws IllegalArgumentException {
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return spawn(location, clazz, function, reason, true);
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}
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public <T extends Entity> T spawn(Location location, Class<T> clazz, Consumer<T> function, CreatureSpawnEvent.SpawnReason reason, boolean randomizeData) throws IllegalArgumentException {
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net.minecraft.world.entity.Entity entity = createEntity(location, clazz);
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return addEntity(entity, reason, function);
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return addEntity(entity, reason, function, randomizeData);
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}
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@SuppressWarnings("unchecked")
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public <T extends Entity> T addEntity(net.minecraft.world.entity.Entity entity, CreatureSpawnEvent.SpawnReason reason) throws IllegalArgumentException {
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return addEntity(entity, reason, null);
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return addEntity(entity, reason, null, true);
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}
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@SuppressWarnings("unchecked")
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public <T extends Entity> T addEntity(net.minecraft.world.entity.Entity entity, CreatureSpawnEvent.SpawnReason reason, Consumer<T> function) throws IllegalArgumentException {
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public <T extends Entity> T addEntity(net.minecraft.world.entity.Entity entity, CreatureSpawnEvent.SpawnReason reason, Consumer<T> function, boolean randomizeData) throws IllegalArgumentException {
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Preconditions.checkArgument(entity != null, "Cannot spawn null entity");
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if (entity instanceof EntityInsentient) {
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if (randomizeData && entity instanceof EntityInsentient) {
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((EntityInsentient) entity).prepare(getHandle(), getHandle().getDamageScaler(entity.getChunkCoordinates()), EnumMobSpawn.COMMAND, (GroupDataEntity) null, null);
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}
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