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[Bleeding] Add updated interfaces for custom chunk generation. Addresses BUKKIT-874
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@ -19,6 +19,20 @@ public class ChunkSection {
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this.g = new NibbleArray(this.d.length, 4);
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this.g = new NibbleArray(this.d.length, 4);
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}
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}
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// CraftBukkit start
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public ChunkSection(int y, byte[] blkData, byte[] extBlkData) {
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this.a = y;
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this.d = blkData;
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if (extBlkData != null) {
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this.e = new NibbleArray(extBlkData, 4);
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}
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this.f = new NibbleArray(this.d.length, 4);
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this.h = new NibbleArray(this.d.length, 4);
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this.g = new NibbleArray(this.d.length, 4);
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this.d();
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}
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// CraftBukkit end
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public int a(int i, int j, int k) {
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public int a(int i, int j, int k) {
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int l = this.d[j << 8 | k << 4 | i] & 255;
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int l = this.d[j << 8 | k << 4 | i] & 255;
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@ -5,18 +5,19 @@ import java.util.Random;
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import net.minecraft.server.BiomeBase;
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import net.minecraft.server.BiomeBase;
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import net.minecraft.server.Chunk;
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import net.minecraft.server.Chunk;
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import net.minecraft.server.ChunkCoordIntPair;
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import net.minecraft.server.ChunkPosition;
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import net.minecraft.server.ChunkPosition;
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import net.minecraft.server.ChunkSection;
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import net.minecraft.server.EnumCreatureType;
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import net.minecraft.server.EnumCreatureType;
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import net.minecraft.server.IChunkProvider;
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import net.minecraft.server.IChunkProvider;
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import net.minecraft.server.IProgressUpdate;
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import net.minecraft.server.IProgressUpdate;
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import net.minecraft.server.World;
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import net.minecraft.server.World;
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import net.minecraft.server.WorldChunkManager;
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import net.minecraft.server.WorldGenStronghold;
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import net.minecraft.server.WorldGenStronghold;
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import net.minecraft.server.WorldServer;
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import net.minecraft.server.WorldServer;
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import org.bukkit.block.Biome;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.craftbukkit.block.CraftBlock;
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public class CustomChunkGenerator extends InternalChunkGenerator {
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public class CustomChunkGenerator extends InternalChunkGenerator {
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private final ChunkGenerator generator;
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private final ChunkGenerator generator;
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@ -24,6 +25,18 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
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private final Random random;
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private final Random random;
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private final WorldGenStronghold strongholdGen = new WorldGenStronghold();
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private final WorldGenStronghold strongholdGen = new WorldGenStronghold();
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private static class CustomBiomeGrid implements BiomeGrid {
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BiomeBase[] biome;
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public Biome getBiome(int x, int z) {
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return CraftBlock.biomeBaseToBiome(biome[(z << 4) | x]);
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}
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public void setBiome(int x, int z, Biome bio) {
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biome[(z << 4) | x] = CraftBlock.biomeToBiomeBase(bio);
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}
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}
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public CustomChunkGenerator(World world, long seed, ChunkGenerator generator) {
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public CustomChunkGenerator(World world, long seed, ChunkGenerator generator) {
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this.world = (WorldServer) world;
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this.world = (WorldServer) world;
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this.generator = generator;
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this.generator = generator;
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@ -37,10 +50,114 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
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public Chunk getOrCreateChunk(int x, int z) {
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public Chunk getOrCreateChunk(int x, int z) {
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random.setSeed((long) x * 341873128712L + (long) z * 132897987541L);
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random.setSeed((long) x * 341873128712L + (long) z * 132897987541L);
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byte[] types = generator.generate(world.getWorld(), random, x, z);
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Chunk chunk = new Chunk(world, types, x, z);
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Chunk chunk;
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// Get default biome data for chunk
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CustomBiomeGrid biomegrid = new CustomBiomeGrid();
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biomegrid.biome = new BiomeBase[256];
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world.getWorldChunkManager().getBiomeBlock(biomegrid.biome, x << 4, z << 4, 16, 16);
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// Try extended block method (1.2+)
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short[][] xbtypes = generator.generateExtBlockSections(this.world.getWorld(), this.random, x, z, biomegrid);
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if (xbtypes != null) {
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chunk = new Chunk(this.world, x, z);
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ChunkSection[] csect = chunk.h();
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int scnt = Math.min(csect.length, xbtypes.length);
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// Loop through returned sections
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for (int sec = 0; sec < scnt; sec++) {
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if (xbtypes[sec] == null) {
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continue;
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}
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byte[] secBlkID = new byte[4096]; // Allocate blk ID bytes
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byte[] secExtBlkID = (byte[]) null; // Delay getting extended ID nibbles
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short[] bdata = xbtypes[sec];
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// Loop through data, 2 blocks at a time
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for (int i = 0, j = 0; i < bdata.length; i += 2, j++) {
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short b1 = bdata[i];
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short b2 = bdata[i + 1];
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byte extb = (byte) ((b1 >> 8) | ((b2 >> 4) & 0xF0));
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secBlkID[i] = (byte) b1;
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secBlkID[(i + 1)] = (byte) b2;
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if (extb != 0) { // If extended block ID data
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if (secExtBlkID == null) { // Allocate if needed
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secExtBlkID = new byte[2048];
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}
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secExtBlkID[j] = extb;
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}
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}
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// Build chunk section
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csect[sec] = new ChunkSection(sec << 4, secBlkID, secExtBlkID);
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}
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}
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else { // Else check for byte-per-block section data
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byte[][] btypes = generator.generateBlockSections(this.world.getWorld(), this.random, x, z, biomegrid);
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if (btypes != null) {
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chunk = new Chunk(this.world, x, z);
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ChunkSection[] csect = chunk.h();
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int scnt = Math.min(csect.length, btypes.length);
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for (int sec = 0; sec < scnt; sec++) {
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if (btypes[sec] == null) {
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continue;
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}
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csect[sec] = new ChunkSection(sec << 4, btypes[sec], null);
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}
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}
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else { // Else, fall back to pre 1.2 method
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@SuppressWarnings("deprecation")
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byte[] types = generator.generate(this.world.getWorld(), this.random, x, z);
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int ydim = types.length / 256;
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int scnt = ydim / 16;
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chunk = new Chunk(this.world, x, z); // Create empty chunk
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ChunkSection[] csect = chunk.h();
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scnt = Math.min(scnt, csect.length);
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// Loop through sections
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for (int sec = 0; sec < scnt; sec++) {
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ChunkSection cs = null; // Add sections when needed
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byte[] csbytes = (byte[]) null;
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for (int cy = 0; cy < 16; cy++) {
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int cyoff = cy | (sec << 4);
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for (int cx = 0; cx < 16; cx++) {
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int cxyoff = (cx * ydim * 16) + cyoff;
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for (int cz = 0; cz < 16; cz++) {
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byte blk = types[cxyoff + (cz * ydim)];
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if (blk != 0) { // If non-empty
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if (cs == null) { // If no section yet, get one
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cs = csect[sec] = new ChunkSection(sec << 4);
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csbytes = cs.g();
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}
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csbytes[(cy << 8) | (cz << 4) | cx] = blk;
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}
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}
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}
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}
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// If section built, finish prepping its state
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if (cs != null) {
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cs.d();
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}
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}
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}
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}
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// Set biome grid
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byte[] biomeIndex = chunk.l();
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for (int i = 0; i < biomeIndex.length; i++) {
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biomeIndex[i] = (byte) (biomegrid.biome[i].id & 0xFF);
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}
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// Initialize lighting
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chunk.initLighting();
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chunk.initLighting();
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return chunk;
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return chunk;
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@ -62,10 +179,19 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
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return true;
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return true;
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}
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}
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@SuppressWarnings("deprecation")
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public byte[] generate(org.bukkit.World world, Random random, int x, int z) {
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public byte[] generate(org.bukkit.World world, Random random, int x, int z) {
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return generator.generate(world, random, x, z);
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return generator.generate(world, random, x, z);
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}
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}
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public byte[][] generateBlockSections(org.bukkit.World world, Random random, int x, int z, BiomeGrid biomes) {
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return generator.generateBlockSections(world, random, x, z, biomes);
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}
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public short[][] generateExtBlockSections(org.bukkit.World world, Random random, int x, int z, BiomeGrid biomes) {
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return generator.generateExtBlockSections(world, random, x, z, biomes);
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}
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public Chunk getChunkAt(int x, int z) {
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public Chunk getChunkAt(int x, int z) {
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return getOrCreateChunk(x, z);
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return getOrCreateChunk(x, z);
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}
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}
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