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[Bleeding] Avoid spawn checks on empty worlds. Fixes BUKKIT-2508
Change a server wide check for players to be world specific. Worlds without players will not spawn entities.
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@ -151,7 +151,7 @@ public class WorldServer extends World implements org.bukkit.BlockChangeDelegate
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this.methodProfiler.a("mobSpawner");
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this.methodProfiler.a("mobSpawner");
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// CraftBukkit start - Only call spawner if we have players online and the world allows for mobs or animals
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// CraftBukkit start - Only call spawner if we have players online and the world allows for mobs or animals
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long time = this.worldData.getTime();
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long time = this.worldData.getTime();
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if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && this.getServer().getHandle().players.size() > 0)) {
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if ((this.allowMonsters || this.allowAnimals) && (this instanceof WorldServer && this.players.size() > 0)) {
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SpawnerCreature.spawnEntities(this, this.allowMonsters && (this.ticksPerMonsterSpawns != 0 && time % this.ticksPerMonsterSpawns == 0L), this.allowAnimals && (this.ticksPerAnimalSpawns != 0 && time % this.ticksPerAnimalSpawns == 0L));
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SpawnerCreature.spawnEntities(this, this.allowMonsters && (this.ticksPerMonsterSpawns != 0 && time % this.ticksPerMonsterSpawns == 0L), this.allowAnimals && (this.ticksPerAnimalSpawns != 0 && time % this.ticksPerAnimalSpawns == 0L));
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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