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Use correct ClientboundLevelChunkWithLightPacket constructor in later patch
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@ -23,7 +23,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
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+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
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+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)
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+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null, false)
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+ );
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+ }
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+ // Paper end
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