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Prevent the rcon thread from attempting connections after shutdown
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@ -6,7 +6,7 @@ Subject: [PATCH] Remote Connections shouldn't hold up shutdown
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Bugs in the connection logic appears to leave stale connections even, preventing shutdown
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index c2f5d3153591d48c6c2afdec049a7b390066bfdb..f4c7866a27319b2da8c00e8fe9b8f1f6306045ab 100644
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index c2f5d3153591d48c6c2afdec049a7b390066bfdb..aa1622fb3ea1f349b539e09c811de0f297a86076 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -391,11 +391,11 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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@ -14,12 +14,31 @@ index c2f5d3153591d48c6c2afdec049a7b390066bfdb..f4c7866a27319b2da8c00e8fe9b8f1f6
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if (this.rconThread != null) {
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- this.rconThread.stop();
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+ //this.remoteControlListener.b(); // Paper - don't wait for remote connections
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+ this.rconThread.stopNonBlocking(); // Paper - don't wait for remote connections
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}
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if (this.queryThreadGs4 != null) {
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- this.queryThreadGs4.stop();
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+ //this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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+ // this.remoteStatusListener.stop(); // Paper - don't wait for remote connections
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}
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System.exit(0); // CraftBukkit
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diff --git a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
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index 3bf60f640aa9fa4cabd2b3e5d3931e8467b9df24..2c1289aa2bf8b7bb67709190263b82b811c17fff 100644
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--- a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
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+++ b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
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@@ -107,6 +107,14 @@ public class RconThread extends GenericThread {
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this.clients.clear();
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}
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+ // Paper start
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+ public void stopNonBlocking() {
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+ this.running = false;
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+ for (RconClient client : this.clients) {
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+ client.running = false;
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+ }
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+ }
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+ // Paper stop
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private void closeSocket(ServerSocket socket) {
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LOGGER.debug("closeSocket: {}", (Object)socket);
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@ -238,7 +238,7 @@ index b2b7f5f30b3967a9f8a32e27557639da7d408152..8fc669ec3b6afa4ed9447878604ba2b2
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this.functionManager.replaceLibrary(this.resources.managers.getFunctionLibrary());
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this.structureTemplateManager.onResourceManagerReload(this.resources.resourceManager);
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index f4c7866a27319b2da8c00e8fe9b8f1f6306045ab..71b395db734c257a64ec3297eebbe52883ea4cc7 100644
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index aa1622fb3ea1f349b539e09c811de0f297a86076..aaad6b0de19872c6e54591adf90c30d2c2ed5223 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -269,7 +269,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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@ -251,7 +251,7 @@ index f4c7866a27319b2da8c00e8fe9b8f1f6306045ab..71b395db734c257a64ec3297eebbe528
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((GameRules.BooleanValue) this.getGameRules().getRule(GameRules.RULE_ANNOUNCE_ADVANCEMENTS)).set(dedicatedserverproperties.announcePlayerAchievements, this);
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}
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@@ -398,7 +398,8 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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//this.remoteStatusListener.b(); // Paper - don't wait for remote connections
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// this.remoteStatusListener.stop(); // Paper - don't wait for remote connections
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}
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- System.exit(0); // CraftBukkit
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