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Don't use weak/soft references for keys, attempt to lessen memory impact further
By: Dinnerbone <dinnerbone@dinnerbone.com>
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parent
1511a5a437
commit
9bae81558f
@ -19,7 +19,7 @@ import net.minecraft.server.WorldChunkManager;
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public class CraftChunk implements Chunk {
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private WeakReference<net.minecraft.server.Chunk> weakChunk;
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private final ConcurrentMap<Integer, Block> cache = new MapMaker().softKeys().softValues().makeMap();
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private final ConcurrentMap<Integer, Block> cache = new MapMaker().softValues().makeMap();
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private WorldServer worldServer;
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private int x;
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private int z;
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@ -38,7 +38,7 @@ public class CraftWorld implements World {
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private final WorldServer world;
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private Environment environment;
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private final CraftServer server = (CraftServer)Bukkit.getServer();
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private ConcurrentMap<Integer, CraftChunk> unloadedChunks = new MapMaker().weakKeys().weakValues().makeMap();
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private ConcurrentMap<Integer, CraftChunk> unloadedChunks = new MapMaker().weakValues().makeMap();
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private final ChunkGenerator generator;
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private final List<BlockPopulator> populators = new ArrayList<BlockPopulator>();
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